PROGRAMA 1 utilise System; apply System.Collections.Generic; apply System.Linq; exploitation Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Net; using Microsoft.Xna.Framework.Storage; namespace WindowsGame1 { /// /// This is the main type for your halt /// universe class Game1 : Microsoft.Xna.Framework.Game { Texture2D casTexture; Rectangle casRec; GraphicsDeviceManager prowess; SpriteBatch spriteBatch; KeyboardState tecla; bool derecha = mendacious; bool izquierda = false; bool arriba = false; bool abajo = false; public Game1() { artistic production = reinvigorated GraphicsDeviceManager(this); Content.RootDirectory = Content; } /// /// Allows the game to perform every low-level formatting it needs to onwards starting to run. /// This is w present it can query for any required operate and load any non-graphic /// related content. vocation base.Initialize will declaim through any components /// and initialize them as well. /// protected turn void Initialize() { // TODO: Add your initialization system of logic here base.Initialize(); } /// /// LoadContent will be c everyed once per game and is the infinite to load /// all of your content. /// protected override void LoadContent() { // chuff a fo rward-looking SpriteBatch, which can be used! to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); casTexture = this.Content.Load(castillo); casRec = new Rectangle(50, 50, 80, 90);...If you want to get a in force(p) essay, order it on our website: OrderEssay.net
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